In development, stage 2 of 5
OverTake GP Table
Build your team on the board. Prove it on the track.
PC




Roll the die and move around the board. Every stop is a chance: a driver up for auction, a car designer looking for a team, a sponsor with money on the table, a press event that goes very right or very wrong. Every lap of the board ends on the grid.
On race day you don’t touch the wheel. You pick who races and how hard they push, and you set the pit strategy before the lights go out: the tyres each car starts on decide when it comes in. In the box you choose the next set and how much to fix. Then you watch it play out in 3D and find out whether you built the right car for this track.
You always know where the next race is, so every move on the board is preparation. Is your car quick enough through the corners there? Do you spend your fame stars on the outer ring, where the rewards are bigger? And can you still pay the salaries if it doesn’t work out?
Your season
- You against two to four rival teams.
- A short, standard or long season: 6, 9 or 12 Grands Prix.
- Points go to the constructors’ cup. Most points at the end takes it.
- The grid lines up in reverse cup order, so the championship leader starts from the back.
- Salaries get paid even when you’re broke. Stay in the red for too long and your team is out.
Progress
- Build your team on the boardDone
- Race day in full 3DDone
- 16 circuits, each asking for a different carDone
- Sharper racing: car handling, crashes and retirementsIn progress
- Balancing the rules and the numbersIn progress
- Every circuit tested, fuller decks of cardsIn progress
- Steam page and wishlistsLater
- Launch on SteamLater
Devlog
Why I'm building OverTake GP
A racing manager I built at school out of mosaic sets, over a thousand hours in Motorsport Manager, and the game I still haven't found.